LYTRO Unleashes Interactive Power of Living Pictures to the Web with New Lytro WebGL Player.
Mountain View, Calif. (June 11, 2014) Lytro, Inc. opened the doors of its living pictures ecosystem today with the announcement to open-source its code for the light field Living Picture player, bringing interactive imagery anywhere on the Web. The Lytro WebGL Player allows developers to seamlessly integrate galleries of living pictures taken with the LYTRO ILLUM light field camera into their Web properties.
Powered by Lytro’s proprietary computational photography software, the Lytro WebGL Player enables the living picture format to be integrated into any website or social media platform, giving creative pioneers more places to share their work. With the freedom to share their Lytro images anywhere, visual artists will help the living pictures ecosystem take root and spread throughout the Web and social spheres.
Audiences can alter the appearance of living pictures by adjusting perspectives, focal points and dimensions, offering a realm of possibilities for artists and photographers to explore visual storytelling in a compelling and interactive fashion. With living pictures, Web developers can drive increased user interactivity through Lytro’s library of cinematic animations that bring light field images to life. For users accustomed to passively viewing flat, 2D images, the ability to pan, zoom, tilt, re-focus and shift perspective opens up a world of possibilities for enjoying digital imagery.
Living pictures are the product of light field photography a transformative way to experience digital images. Living pictures go beyond the traditional 2D world of digital and film by capturing the direction, color and brightness of the rays of light within the frame.
For a demonstration of interactive living pictures, visit the Lytro Picture Gallery here. The open source code for Lytro’s WebGL Player will be available at http://dev.lytro.com on July 15, 2014.